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\begin{document} 
\section{General Description Of The Matrixsystem} 
In the matrixsystem are 20 nodes, which are devided into 
1 CPU , 8 SPU , 1 IOP , 7 DS , 1 SAN , 2 SN .\\ 
In all datastores together can 8000000 NuYen be found. 

\subsection{Central Processing Unit CPU: 1 } 
You are standing in the beating heart of the system, the CPU. On the walls 
you see pulsating energy of data.\\ 
\underline{Gamemastering Notes:}\\ 
The CPU is a red-4 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 1 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-3 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 2 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-5 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 3 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-3 node. 
The node is protected by Killer-IC (rating 5, gray IC) . 
\subsection{Sub Processing Unit SPU: 4 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-2 node. 
The node is protected by Barrier-IC (rating 10, white IC) . 
\subsection{Sub Processing Unit SPU: 5 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-3 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 6 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-4 node. 
The node is protected by Barrier-IC (rating 6, white IC) . 
\subsection{Sub Processing Unit SPU: 7 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-4 node. 
The node is protected by Killer-IC (rating 9, gray IC) . 
\subsection{Sub Processing Unit SPU: 8 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-4 node. 
The node is protected by nothing    . 
\subsection{Input Output Port I/OP: 1 } 
You standing in front of a door.\\ 
\underline{Gamemastering Notes:}\\ 
The IOP is a red-5 node. 
The node is protected by nothing    . 
\subsection{System Access Node SAN: 1 } 
You standing in a big room. There is a special connection to another 
matrixsystem.\\ 
\underline{Gamemastering Notes:}\\ 
The SAN is a red-1 node. 
The node is protected by nothing    . 
\subsection{Slave Node SN: 1 } 
You are standing in a terminal room. You see many switches and buttons.\\ 
\underline{Gamemastering Notes:}\\ 
The SN is a orange-4 node. 
The node is protected by Access-IC (rating 5, white IC) . 
\subsection{Slave Node SN: 2 } 
You are standing in a terminal room. You see many switches and buttons.\\ 
\underline{Gamemastering Notes:}\\ 
The SN is a red-2 node. 
The node is protected by Barrier-IC (rating 4, white IC) . 
\subsection{DataStore (DS) 1 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-1 node. There is a datafile with a size of 
50 Mp, the informationvalue for each Mp is 50000 NuYen, 
so that the whole value of the information is 2500000 NuYen. 
The node is protected by Access-IC (rating 9, white IC) . 
You can found nothing of interest , protected by nothing    . 
\subsection{DataStore (DS) 2 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-2 node. There is a datafile with a size of 
100 Mp, the informationvalue for each Mp is 2500 NuYen, 
so that the whole value of the information is 250000 NuYen. 
The node is protected by Trace-IC (rating 10, gray IC) . 
You can found nothing of interest , protected by nothing    . 
\subsection{DataStore (DS) 3 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-4 node. There is a datafile with a size of 
80 Mp, the informationvalue for each Mp is 5000 NuYen, 
so that the whole value of the information is 400000 NuYen. 
The node is protected by Deadly IC (rating 12, black IC) . 
You can found important datas , protected by Scramble-IC (rating 5, white IC) . 
\subsection{DataStore (DS) 4 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-4 node. There is a datafile with a size of 
50 Mp, the informationvalue for each Mp is 5000 NuYen, 
so that the whole value of the information is 250000 NuYen. 
The node is protected by Scramble-IC (rating 8, white IC) . 
You can found important datas , protected by Scramble-IC (rating 10, white IC) . 
\subsection{DataStore (DS) 5 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-3 node. There is a datafile with a size of 
80 Mp, the informationvalue for each Mp is 5000 NuYen, 
so that the whole value of the information is 400000 NuYen. 
The node is protected by Access-IC (rating 11, white IC) . 
You can found important datas , protected by Scramble-IC (rating 13, white IC) . 
\subsection{DataStore (DS) 6 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-4 node. There is a datafile with a size of 
40 Mp, the informationvalue for each Mp is 5000 NuYen, 
so that the whole value of the information is 200000 NuYen. 
The node is protected by Killer-IC (rating 8, gray IC) . 
You can found important datas , protected by Scramble-IC (rating 10, white IC) . 
\subsection{DataStore (DS) 7 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-3 node. There is a datafile with a size of 
80 Mp, the informationvalue for each Mp is 50000 NuYen, 
so that the whole value of the information is 4000000 NuYen. 
The node is protected by Tar Baby-IC (rating 9, gray IC) . 
You can found important datas , protected by Scramble-IC (rating 8, white IC) . 
\end{document}
